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Automated Animation Pipeline Helped Create Cinematic Gameplay in Half the Time

The custom-built pipeline enabled the game developers of 'New Tales from the Borderlands' to create four times more gameplay in a more efficient manner.

Edited by EE Staff

Games

Oct 27, 2026

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The line between modern gaming and cinema has become razor thin. Thanks to compelling storytelling, sophisticated graphics, and cutting-edge 3D animation, video games today look and feel like they belong in movie theaters. Even better, great video games offer something films never can: total immersion. When you watch a movie, you’ll always feel like you’re in the audience. But when you play a video game, you can feel like you’re actually in it.


That’s certainly the case with Gearbox Software’s New Tales from the Borderlands. Released in 2022, New Tales from the Borderlands tells the story of three civilians trying to live their lives in war-torn Meridian City. There’s well-meaning scientist Anu, her hustler brother Octavio, and embattled business owner Fran, each of whom must battle monsters and criminals in pursuit of their hopes and dreams.


Players control the decisions the characters make in the explosive cinematic adventure New Tales from the Borderlands. / Courtesy of Gearbox Software/2K Games.
Players control the decisions the characters make in the explosive cinematic adventure New Tales from the Borderlands. / Courtesy of Gearbox Software/2K Games.

Unlike traditional games where players follow a predetermined sequence of events from start to finish, players in New Tales from the Borderlands control what decisions the characters make and, as a result, what their fates will be. According to Gearbox, every choice that players make can affect how the story unfolds, often in unexpected ways, with deep, immersive story scenes, mini-games, and free-walk sequences. By giving players the power to make choices that shape the game’s characters, environment, and events, New Tales from the Borderlands turns players into creators.


But what about the game’s actual creators, the 3D artists and animators who brought the game to life? To create such an immersive and interactive game, the actual creators—3D artists and animators—had to produce a massive amount of high-quality content and produce it very quickly. A team of 15 animators had just two years to produce 12 hours of cinematic gameplay, according to Marion Guignolle, lead technical design animator at Gearbox Studio Québec. “Usually, it takes three to four years to do three hours,” says Guignolle.


The automated pipeline integrates Flow Production Tracking with Maya and other tools that artists use everyday, speeding up development time and review cycles. / Image courtesy of Gearbox Software/2K Games.
The automated pipeline integrates Flow Production Tracking with Maya and other tools that artists use everyday, speeding up development time and review cycles. / Image courtesy of Gearbox Software/2K Games.

In the world of media and entertainment, there’s an ever-present need to create more, better, and faster content. To meet that need, Gearbox Studio Québec custom-built an automated cinematic animation pipeline from the ground up using Autodesk Maya and Flow Production Tracking (formerly ShotGrid). 


How the Pipeline Functions


Writers first create a narrative script that’s translated to a storyboard, like a comic strip. Next, the storyboard is transferred to a layout, which is an animation blocking of the storyboard in space. With the layout, actors can position themselves correctly during a motion-capture shoot, where their movements are recorded to create scaffolding for the game’s animated characters. The data from motion capture ends up in Flow Production Tracking, which generates scenes for animators and assigns them a workload. Animators then animate scenes in Maya and export them back to Flow Production Tracking, which places them in the developers’ game engine at the correct location. At each step, Flow Production Tracking enables faster, easier scene and asset reviews. Everything is integrated, so if a scene change is needed during the review process, all of the related assets will be updated accordingly.


Using a custom-built automated cinematic pipeline, game developer Gearbox delivered its New Tales from the Borderlands with astounding speed and quality. / Courtesy of Gearbox Software/2K Games.
Using a custom-built automated cinematic pipeline, game developer Gearbox delivered its New Tales from the Borderlands with astounding speed and quality. / Courtesy of Gearbox Software/2K Games.

Automated asset management within Flow Production Tracking and Maya is the key to the entire workflow since animators no longer have to spend time manually retrieving tasks and managing files. Tasks and files flow automatically to and from the right person, at the right time, and with the correct reference assets already attached. “Usually, animators need to create their scene, import the assets, and stuff like that,” Guignolle says. “But in this instance, they saved at least 30 minutes to an hour a day of just manual work because we automated that through Flow Production Tracking.”


Consider a hypothetical scene featuring 12 soldiers, three with speaking roles. Traditionally, animators would have to manually name each soldier, and then assign the right audio and animation tracks to the right soldiers. That process would take up to two hours; now, Flow Production Tracking can complete those tasks in a matter of moments.


Courtesy of Gearbox Software/2K Games.
Courtesy of Gearbox Software/2K Games.

Higher Quality Work


On a project like New Tales from the Borderlands, the most obvious advantage of automation is speed. But an equally important benefit is quality, according to Guignolle, who cited human error as a major concern on complex and fast-moving projects. “We’re humans, so a lot of reasons can affect a person and make them not do their work the best that they could,” she says. “Automation of the scenes through [Flow Production Tracking] reduced the time, but it also reduced errors because we had a lot of validation built in through the pipeline.”


Because Gearbox developed New Tales from the Borderlands during the COVID-19 pandemic with teams in both Québec and Vancouver, another benefit was improved collaboration. Using cloud-based Flow Production Tracking helped streamline workflows across users and locations. A remote Flow Production Tracking setup tool also made the pipeline functional across a multitude of desktop environments and users.



For the animators, the pipeline’s most powerful benefit is probably work-life balance, as team members can accomplish more work in fewer hours. “In the industry nowadays, quality of life can outweigh certain other aspects, including what project you’re working on or how much money you’re being paid,” says Guignolle, who adds that Gearbox’s cinematic pipeline reinforces its company culture to attract more and better talent. “People really like Gearbox because they can easily work with their managers to request time off when they need to. They don’t have to stress.”


Before Gearbox implemented its cinematic workflow, the company’s digital artists spent an estimated 60% of their project time on logistical tasks like file management and just 30% on creative work like animation, with the remaining 10% devoted to administrative things like email. Now, digital artists at Gearbox spend 60% of their time on creative work, 30% on logistics, and 10% on administration. “The outcomes you get depend on the choices you make. “In my opinion, this automation must be pertinent and intelligent,” Guignolle says. “Don’t use automation just for the sake of using automation.”


For information: 

Autodesk Maya

Flow Production Tracking

Gearbox Software

New Tales from the Borderlands


Note: This article was adapted from a customer story originally published by Autodesk.


Images Courtesy of Gearbox Software/2K Games. Lead image: The latest installment in the Borderlands franchise features a host of returning and new characters, including an assassin bot with comedic aspirations. / Courtesy of Gearbox Software/2K Games.


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